// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "Animation.h"
#include "XAnimation.h"
#include "AntsApi_NoDependencies.h"// g_timePerFrame for sleeping
#include "XGlobals.h"
#include "XNewEmitter.h"

/*! @cond */

#include "XDiagnostics.h"


Animation::Animation(QPointer<XAnimation>& copyMe)
:m_emitter(XNewEmitter(copyMe))
,m_orig(copyMe)
{

}

Animation::~Animation()
{
    XDiagnostics::Delete("Animation");
}
int Animation::Length() const
{
    return m_orig->Length();
}

int Animation::LastFrame() const
{
    // ASSERT(an animation must have atleast one frame);
    return m_orig->Length() -1;
}


void Animation::SetAsCurrentAnimation() const
{
    m_emitter.get()->SetAsCurrentAnimation();
}

void Animation::SetAsTalkingAnimation() const
{
    m_emitter.get()->SetAsTalkingAnimation();
}

void Animation::PlayAnimation(int delay) const
{
    m_emitter.get()->SetBlocking(true);
    m_emitter.get()->PlayAnimation(delay);
    XGlobals::DoWhileLoopWhileEmitterIsBlocking(m_emitter);
}

void Animation::PlayAnimationNonBlocking(int delay) const
{
    m_emitter.get()->PlayAnimation(delay);
}

void Animation::PlayAnimationRepeatWhilstVisible(int delay) const
{
    m_emitter.get()->PlayAnimationRepeatWhilstVisible(delay);
}

void Animation::PlayAnimationHoldLastFrame(int delay) const
{
    m_emitter.get()->SetBlocking(true);
    m_emitter.get()->PlayAnimationHoldLastFrame(delay);
    XGlobals::DoWhileLoopWhileEmitterIsBlocking(m_emitter);
}

void Animation::PlayAnimationHoldLastFrameNonBlocking(int delay) const
{
    m_emitter.get()->PlayAnimationHoldLastFrame(delay);
}

void Animation::PlayAnimationBackwardsHoldLastFrame(int delay) const
{
    m_emitter.get()->SetBlocking(true);
    m_emitter.get()->PlayAnimationBackwardsHoldLastFrame(delay);
    XGlobals::DoWhileLoopWhileEmitterIsBlocking(m_emitter);
}

void Animation::PreloadAnimation() const
{
    m_emitter.get()->PreloadAnimation();
}

QString Animation::Keyword() const
{
    return m_orig->Keyword();
}

void Animation::SetAsSpecialAnimation(SpecialAnimation anim) const
{
    m_emitter.get()->SetAsSpecialAnimation(anim);
}

/*! @endcond */
